Add has_intermediate_output flag for nodes with interactive UI (#13048)

This commit is contained in:
Terry Jia
2026-03-27 21:06:38 -04:00
committed by GitHub
parent 3a56201da5
commit 3696c5bad6
6 changed files with 54 additions and 5 deletions
+1
View File
@@ -813,6 +813,7 @@ class GLSLShader(io.ComfyNode):
"u_resolution (vec2) is always available."
),
is_experimental=True,
has_intermediate_output=True,
inputs=[
io.String.Input(
"fragment_shader",
+1
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@@ -59,6 +59,7 @@ class ImageCropV2(IO.ComfyNode):
display_name="Image Crop",
category="image/transform",
essentials_category="Image Tools",
has_intermediate_output=True,
inputs=[
IO.Image.Input("image"),
IO.BoundingBox.Input("crop_region", component="ImageCrop"),
+1
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@@ -30,6 +30,7 @@ class PainterNode(io.ComfyNode):
node_id="Painter",
display_name="Painter",
category="image",
has_intermediate_output=True,
inputs=[
io.Image.Input(
"image",