Add has_intermediate_output flag for nodes with interactive UI (#13048)
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@@ -813,6 +813,7 @@ class GLSLShader(io.ComfyNode):
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"u_resolution (vec2) is always available."
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),
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is_experimental=True,
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has_intermediate_output=True,
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inputs=[
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io.String.Input(
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"fragment_shader",
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@@ -59,6 +59,7 @@ class ImageCropV2(IO.ComfyNode):
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display_name="Image Crop",
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category="image/transform",
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essentials_category="Image Tools",
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has_intermediate_output=True,
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inputs=[
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IO.Image.Input("image"),
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IO.BoundingBox.Input("crop_region", component="ImageCrop"),
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@@ -30,6 +30,7 @@ class PainterNode(io.ComfyNode):
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node_id="Painter",
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display_name="Painter",
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category="image",
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has_intermediate_output=True,
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inputs=[
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io.Image.Input(
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"image",
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