Add has_intermediate_output flag for nodes with interactive UI (#13048)
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@@ -813,6 +813,7 @@ class GLSLShader(io.ComfyNode):
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"u_resolution (vec2) is always available."
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),
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is_experimental=True,
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has_intermediate_output=True,
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inputs=[
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io.String.Input(
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"fragment_shader",
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