format blueprint (#13315)
Co-authored-by: guill <jacob.e.segal@gmail.com>
This commit is contained in:
@@ -1 +1,322 @@
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{
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"localized_name": "images.image0",
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"name": "images.image0",
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"type": "IMAGE",
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"link": null
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{
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"type": "IMAGE",
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{
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"label": "G",
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"localized_name": "IMAGE1",
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"name": "IMAGE1",
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"type": "IMAGE",
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"links": []
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},
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{
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"label": "B",
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"name": "IMAGE2",
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"type": "IMAGE",
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"links": []
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},
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{
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"label": "A",
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"localized_name": "IMAGE3",
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"name": "IMAGE3",
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"type": "IMAGE",
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"links": []
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}
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],
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"title": "Image Channels",
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},
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"widgets_values": []
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"version": 0.4,
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"revision": 0,
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"config": {},
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"name": "Image Channels",
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"type": "IMAGE",
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26
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"localized_name": "IMAGE0",
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"name": "IMAGE1",
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]
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"widget": {
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"name": "size_mode"
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"name": "IMAGE0",
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"localized_name": "IMAGE1",
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"name": "IMAGE1",
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"type": "IMAGE",
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"links": [
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27
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]
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},
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{
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"label": "B",
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"localized_name": "IMAGE2",
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"name": "IMAGE2",
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"type": "IMAGE",
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"links": [
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28
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]
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},
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{
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"label": "A",
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"localized_name": "IMAGE3",
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"name": "IMAGE3",
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"type": "IMAGE",
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"links": [
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29
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]
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}
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"properties": {
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"Node name for S&R": "GLSLShader"
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"#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\nlayout(location = 1) out vec4 fragColor1;\nlayout(location = 2) out vec4 fragColor2;\nlayout(location = 3) out vec4 fragColor3;\n\nvoid main() {\n vec4 color = texture(u_image0, v_texCoord);\n // Output each channel as grayscale to separate render targets\n fragColor0 = vec4(vec3(color.r), 1.0); // Red channel\n fragColor1 = vec4(vec3(color.g), 1.0); // Green channel\n fragColor2 = vec4(vec3(color.b), 1.0); // Blue channel\n fragColor3 = vec4(vec3(color.a), 1.0); // Alpha channel\n}\n",
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"from_input"
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]
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}
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}
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],
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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Color adjust"
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}
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]
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}
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}
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Block a user