format blueprint (#13315)
Co-authored-by: guill <jacob.e.segal@gmail.com>
This commit is contained in:
+309
-1
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{
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"pos": [
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"localized_name": "images.image0",
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"name": "images.image0",
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"type": "IMAGE",
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"link": null
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}
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],
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"outputs": [
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{
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"label": "IMAGE",
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"localized_name": "IMAGE0",
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"name": "IMAGE0",
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"type": "IMAGE",
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"links": []
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}
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"title": "Sharpen",
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"widgets_values": []
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"version": 0.4,
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"inputs": [
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{
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"name": "images.image0",
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"type": "IMAGE",
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"linkIds": [
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34
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],
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"localized_name": "images.image0",
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"label": "image",
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"pos": [
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4190,
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-805
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35
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"localized_name": "IMAGE0",
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"label": "IMAGE",
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"pos": [
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"widgets": [],
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"nodes": [
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"size": [
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58
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],
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"flags": {},
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"order": 0,
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"mode": 0,
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"inputs": [
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{
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"label": "strength",
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"localized_name": "value",
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"name": "value",
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"type": "FLOAT",
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"widget": {
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"name": "value"
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},
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"link": null
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"outputs": [
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"links": [
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"order": 1,
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"mode": 0,
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"inputs": [
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{
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"label": "image0",
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"localized_name": "images.image0",
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"name": "images.image0",
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"type": "IMAGE",
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"link": 34
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},
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{
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"label": "image1",
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"localized_name": "images.image1",
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"name": "images.image1",
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"type": "IMAGE",
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"link": null
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},
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{
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"label": "u_float0",
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},
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{
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"name": "floats.u_float1",
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},
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{
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"name": "ints.u_int0",
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},
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{
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"name": "fragment_shader",
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"widget": {
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"name": "fragment_shader"
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},
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"link": null
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},
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{
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"localized_name": "size_mode",
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"name": "size_mode",
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"type": "COMFY_DYNAMICCOMBO_V3",
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"widget": {
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"name": "size_mode"
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},
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"link": null
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}
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],
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"outputs": [
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{
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"localized_name": "IMAGE0",
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"name": "IMAGE0",
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"type": "IMAGE",
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"links": [
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35
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]
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},
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{
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"localized_name": "IMAGE1",
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"name": "IMAGE1",
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"type": "IMAGE",
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"links": null
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},
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{
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"localized_name": "IMAGE2",
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"name": "IMAGE2",
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"type": "IMAGE",
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"links": null
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},
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{
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"localized_name": "IMAGE3",
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"name": "IMAGE3",
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"type": "IMAGE",
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"links": null
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}
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],
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"properties": {
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"Node name for S&R": "GLSLShader"
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},
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"widgets_values": [
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"#version 300 es\nprecision highp float;\n\nuniform sampler2D u_image0;\nuniform vec2 u_resolution;\nuniform float u_float0; // strength [0.0 – 2.0] typical: 0.3–1.0\n\nin vec2 v_texCoord;\nlayout(location = 0) out vec4 fragColor0;\n\nvoid main() {\n vec2 texel = 1.0 / u_resolution;\n \n // Sample center and neighbors\n vec4 center = texture(u_image0, v_texCoord);\n vec4 top = texture(u_image0, v_texCoord + vec2( 0.0, -texel.y));\n vec4 bottom = texture(u_image0, v_texCoord + vec2( 0.0, texel.y));\n vec4 left = texture(u_image0, v_texCoord + vec2(-texel.x, 0.0));\n vec4 right = texture(u_image0, v_texCoord + vec2( texel.x, 0.0));\n \n // Edge enhancement (Laplacian)\n vec4 edges = center * 4.0 - top - bottom - left - right;\n \n // Add edges back scaled by strength\n vec4 sharpened = center + edges * u_float0;\n \n fragColor0 = vec4(clamp(sharpened.rgb, 0.0, 1.0), center.a);\n}",
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"from_input"
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]
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}
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],
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"groups": [],
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"links": [
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{
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"id": 36,
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"origin_id": 24,
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"target_id": 23,
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"type": "FLOAT"
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},
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{
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"id": 34,
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"origin_id": -10,
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"origin_slot": 0,
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"target_id": 23,
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"target_slot": 0,
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"type": "IMAGE"
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},
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{
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"id": 35,
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"origin_id": 23,
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"origin_slot": 0,
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"target_id": -20,
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"target_slot": 0,
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"type": "IMAGE"
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}
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],
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"extra": {
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"workflowRendererVersion": "LG"
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},
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"category": "Image Tools/Sharpen"
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}
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]
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}
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}
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Block a user