Add Event Bus (#184)
Major internal refactor to use an event bus to pass event/messages along. These changes are largely invisible user facing but sets up internal design for real time stats and information. - `--watch-config` logic refactored for events - remove multiple SSE api endpoints, replaced with /api/events - keep all functionality essentially the same - UI/backend sync is in near real time now
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49
proxy/events.go
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49
proxy/events.go
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package proxy
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// package level registry of the different event types
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const ProcessStateChangeEventID = 0x01
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const ChatCompletionStatsEventID = 0x02
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const ConfigFileChangedEventID = 0x03
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const LogDataEventID = 0x04
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type ProcessStateChangeEvent struct {
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ProcessName string
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NewState ProcessState
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OldState ProcessState
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}
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func (e ProcessStateChangeEvent) Type() uint32 {
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return ProcessStateChangeEventID
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}
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type ChatCompletionStats struct {
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TokensGenerated int
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}
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func (e ChatCompletionStats) Type() uint32 {
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return ChatCompletionStatsEventID
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}
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type ReloadingState int
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const (
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ReloadingStateStart ReloadingState = iota
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ReloadingStateEnd
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)
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type ConfigFileChangedEvent struct {
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ReloadingState ReloadingState
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}
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func (e ConfigFileChangedEvent) Type() uint32 {
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return ConfigFileChangedEventID
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}
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type LogDataEvent struct {
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Data []byte
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}
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func (e LogDataEvent) Type() uint32 {
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return LogDataEventID
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}
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