Add Event Bus (#184)

Major internal refactor to use an event bus to pass event/messages along. These changes are largely invisible user facing but sets up internal design for real time stats and information.

- `--watch-config` logic refactored for events
- remove multiple SSE api endpoints, replaced with /api/events
- keep all functionality essentially the same
- UI/backend sync is in near real time now
This commit is contained in:
Benson Wong
2025-07-01 22:17:35 -07:00
committed by GitHub
parent c867a6c9a2
commit 1921e570d7
13 changed files with 378 additions and 362 deletions

49
proxy/events.go Normal file
View File

@@ -0,0 +1,49 @@
package proxy
// package level registry of the different event types
const ProcessStateChangeEventID = 0x01
const ChatCompletionStatsEventID = 0x02
const ConfigFileChangedEventID = 0x03
const LogDataEventID = 0x04
type ProcessStateChangeEvent struct {
ProcessName string
NewState ProcessState
OldState ProcessState
}
func (e ProcessStateChangeEvent) Type() uint32 {
return ProcessStateChangeEventID
}
type ChatCompletionStats struct {
TokensGenerated int
}
func (e ChatCompletionStats) Type() uint32 {
return ChatCompletionStatsEventID
}
type ReloadingState int
const (
ReloadingStateStart ReloadingState = iota
ReloadingStateEnd
)
type ConfigFileChangedEvent struct {
ReloadingState ReloadingState
}
func (e ConfigFileChangedEvent) Type() uint32 {
return ConfigFileChangedEventID
}
type LogDataEvent struct {
Data []byte
}
func (e LogDataEvent) Type() uint32 {
return LogDataEventID
}